0.9.9 changelog


Hi everyone \o


New update this week, fixing yet more minor issues that you reported back to us, and some that we found ourselves.
We spent a bit of time figuring out the controller issues that you have reported to us, we are able to fix a bunch (especially the ones that use some third-party software to emulate the Xbox controller) do let us know if everything is finally smooth.
Besides that, the team decided to spend the next few weeks polishing everything that we have so far as well as working on the new tutorial sections for the game, which will happen on the Control Bay, so technically the Control Bay development starts now!
Next week we will skip the usual weekly update that we've been following ever since the release, the team hasn't stopped since the release so we will take a break and get back in September.
As usual a big thanks to all our players and the kind feedback and suggestions you've been sending us!!

0.9.9 changelog

  • Fixed issue where wall jump didn’t work after being revived by the anesthesiologist robo
  • Fixed some health puzzle tile issues
  • Fixed some map inconsistencies on the Mechanical Bay
  • Fixed some collision issues with some "Spikes"
  • Fixed Mechanical Bay map pins
  • Fixed a ton of small issues that caused health orbs to behave weirdly
  • Improved controller support for players that use virtual solutions
  • Fixed Mechanical Bay cannon boss fight camera issue
  • Eased a bunch of camera transitions
  • Fixed hammer's wall jump issues
  • Buffed Oirbo cuteness by 33%

Files

oirbo_0.9.9.zip 724 MB
Aug 23, 2023

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