1.5.0 is now available!


Hi everyone,

It's been over a month since the last update. We've been collecting all your feedback in order to make a bigger update than usual, and today it has arrived!
The main feature addition is the new custom map pins, which you kept asking for, so we decided to include them in the game. In the beginning, you get 3 custom pins, and for each memory you collect, you gain 2 more pins to set anywhere you want :D.

The rest is the continuing housekeeping and fixing issues. This new version is also the same, you will be able to find soon on consoles (the game was approved on all platforms already \o/) and like we always do with our games, we will keep feature parity between all the game builds.

We have other features in the pipeline and will keep gathering feedback from you guys in order to make the game even better.

Thanks for playing Oirbo and keep that feedback coming!!

1.5.0 changelog

  • Added custom map pins
  • Major performance enhancements
  • Parity with console builds
  • Moved Nature bay assembly pod, to near start of the boss fight
  • Fixed some UI issues
  • Fixed bug that allowed the spawn of multiple room instances
  • Nerfed the Medical and Mechanical bosses
  • Fixed some spawn related issues
  • Tweaked background audio scripts to avoid the common "no BG audio" issue

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